Wings Gaming was established as a professional Dota 2 team in 2014. At The International 6, they won and received the largest prize pool ever seen in esports history.
Practice sessions consist of no other games; all participants are prohibited from smoking or consuming wine during practice time.
TI6 winners are now experiencing financial issues with their management, as their owner has failed to pay them in over two months.
Founded in 2014
Wings Gaming – Esports Team was formed in 2014 by a collective of Chinese pub stars, such as former Speed Gaming members y’, bLink, Faith_bian and jdh. In their inaugural competition TI6 they captured millions in fan-funded prizes to set an unprecedented standard in esports competition in China.
They were known for their creative approach to the game and dominated Summit 5 with their unconventional picks. Wearing heroes that other teams wouldn’t, making their draft impossible against.
At TI6, they took down direct invites OG, MVP Phoenix and Evil Geniuses before facing Digital Chaos – who had successfully made their way past five lower bracket teams to reach the Grand Finals.
Wings made history when they competed abroad for the first time at WCA 2015. Their 2-1 win against Team Secret attracted new fans around the globe and helped to spread Wings’ name.
Wings Gaming, based out of China, won The International 6 and have since become fan favorites worldwide.
This year has seen an unconventional selection and draft strategy from Team India’s international roster, including their use of lesser-known heroes like Keeper of the Light, Treant Protector, Venomancer, Troll Warlord and Pudge at top levels of play.
They often defy fundamental assumptions regarding laning strategies, rotations and counters. Their innovative ideas have enabled them to beat some of Dota 2’s premier teams and win games against them.
One factor that distinguished them from other top tier teams was their innovative drafting strategy, whereby they pulled from old ideas while also taking risks with innovative break strategies such as using Carry Silencer in Summit 5 finals against Liquid and Spirit Breaker in main event against OG.
eSports is an active and growing global community that boasts millions of fans around the world. Professional players can compete on various video game titles for millions in prize money prizes; major renowned titles usually boast multimillion-dollar prize pools.
MOBA (Multiplayer Online Battle Arena) games have quickly become the go-to genre, featuring single player action between five teams of five on an arena called Summoner’s Rift map. Each side’s bases connect via three lanes while structures known as towers or turrets shoot at enemy units to achieve victory in battles that typically last several hours per round.
MOBA teams can employ many distinct strategies that rely on team play. Furthermore, most MOBA games contain map gimmicks that add another level of strategic depth to gameplay.
Dota 2 features periodic rune spawns in rivers, while League of Legends contains various tactical plantlife. All these elements add complexity to MOBA gameplay and make winning more difficult for teams; yet professional teams always seek new strategies for success.
Wings Gaming was initially established solely to compete in Dota 2, but their impressive performances at both The International 2016 and ESL One Manila demonstrated they could handle other genres as well.
Drafting different heroes, they would often invent unique strategies around specific ones while always trying to outwit their opponent’s understanding of their strategy – leading to an exciting and unpredictable tournament experience.
However, their success came with a price. The Association for Chinese Esports (ACE) issued lifetime bans against five players involved, effectively making it nearly impossible for them to continue competing professionally Dota 2 in China.
Wings Gaming found themselves increasingly unable to compete against its competition as only teams affiliated with ACE were permitted to enter its tournaments, making the team disband and its five players take a break from competitive eSports.