Tempo Storm was established in 2014 to field esports teams across various titles. Owner Andrey “Reynad” Yanyuk discussed their wider ambitions on this week’s episode of How Games Make Money.
As part of their expansion plans, their ambitions include exploring interactive, immersive media and game design. At present they are developing The Bazaar as well as Game Changers; two digital deck-building card games.
Heroes of the Storm
Heroes of the Storm may not boast the huge prize pools or viewer numbers of League of Legends, but its competitive scene remains robust with teams such as Team Dignitas, Cloud9, Tempo Storm fielding top-level squads from some of the leading esports organizations such as Team Dignitas.
Kurtis “Kala” Lloyd, coach of Tempo Storm’s professional Heroes of the Storm team. In this space we met him to discuss educational content within Heroes of the Storm as well as differences between competitive mindsets in North America and Europe and more.
Tempo Storm have recently been making waves on the North American scene and are on an unstoppable march towards June Open championships, thanks to recent roster changes such as moving into a team house and adding Chris ‘Zuna’ Buechter as their fifth member. Their versatility allows them to draft well while adapting as meta shifts; not being limited by either pushing, ganking, or team fighting style but adapting their playstyle as the draft changes requires.
Tempo Storm has taken an aggressive stance toward competitive Fortnite. This North American organization believes the game can have a substantial effect on the industry.
Since starting as a Hearthstone team, the company has evolved into an extensive roster competing in Heroes of the Storm, PLAYERUNKNOWN’S BATTLEGROUNDS and FIFA. Furthermore, in addition to providing streaming and content creation services for brands and competitors.
Tempo Storm recently formed an alliance with GamerToken, an online marketplace for trading virtual goods, to monetize videos and live events produced by Tempo Storm. GamerToken’s CEO believes his platform could have an enormous effect on esports; players are becoming increasingly interested in collecting or exchanging memorabilia items such as basketball jerseys between fans. Therefore, both partners benefit from this new venture.
Rainbow Six Siege
Tom Clancy’s Rainbow Six Siege is an intense close quarters tactical shooter pitting two teams of five against each other in intense close-quarters encounters. Drawing inspiration from real-life counter terrorist operatives around the globe, players take on the roles of elite operators using advanced weapons and equipment to neutralize threats in destructible environments using PlayStation 5 console’s 4K resolution and 120 FPS gameplay for stunning graphics while outwitting your enemies in destructible environments.
Ubisoft adopted a “games as a service” model with this title, regularly updating maps and content updates through regular releases from Ubisoft. Critics lauded its intense multiplayer experience while criticizing its lack of content or microtransactions.
Reynad quickly realized that running an esports team required much more than simply competing in tournaments and selling video games, prompting him to establish Tempo Storm’s production arm, which created video games as well as content for brands and sponsors.
Magic: The Gathering
Magic was one of the first and most influential trading card games ever created, having a profound effect on its industry and inspiring new players and creative minds alike. Although other similar card games have attempted to replicate its success, none has come close to matching Magic in terms of lasting appeal and innovation.
Tempo Storm was founded by Andrey “reynad” Yanyuk as an international media organization with cutting-edge productions that push the limits of online entertainment. From Game Changers (an IRL streaming show that revolutionized streaming) to Hivemind (an original series), Tempo Storm offers experiences tailored to gamers from every demographic.
Caleb has an extensive history playing Magic, having competed in two GP tournaments and two TCGPlayer Invitationals to place top 8. He enjoys both its competition and strategy aspects as well as its rich lore; having started at age 10, he still regularly practices. Jund and Control decks are his favorites.